272 lines
7.8 KiB
C++
272 lines
7.8 KiB
C++
#include "websocketclient.h"
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#include <QDebug>
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#include <QJsonDocument>
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#include <QJsonObject>
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#include <QDateTime>
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#include <QCoreApplication>
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#include <synchapi.h>
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#include "logmanager.h"
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#include "qregularexpression.h"
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WebSocketClient::WebSocketClient(QObject *parent) :
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QObject(parent),
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m_webSocket(nullptr),
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m_isConnected(false)
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{
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m_pingTimer = new QTimer(this);
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m_pingTimer->setInterval(60000); // Ping каждые 30 секунд
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m_channelJoined = false;
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// Используем новый синтаксис подключения сигналов для Qt5
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connect(m_pingTimer, &QTimer::timeout, this, &WebSocketClient::onPingTimeout);
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}
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WebSocketClient::~WebSocketClient()
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{
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disconnectFromServer();
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delete m_webSocket;
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}
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bool WebSocketClient::connectToServer(const QString &url)
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{
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if (m_webSocket) {
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disconnectFromServer();
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delete m_webSocket;
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m_webSocket = nullptr;
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}
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m_webSocket = new QWebSocket();
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// Подключаем сигналы с новым синтаксисом Qt5
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connect(m_webSocket, &QWebSocket::connected,
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this, &WebSocketClient::onConnectedInternal);
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connect(m_webSocket, &QWebSocket::disconnected,
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this, &WebSocketClient::onDisconnectedInternal);
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connect(m_webSocket, &QWebSocket::textMessageReceived,
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this, &WebSocketClient::onTextMessageReceived);
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connect(m_webSocket, QOverload<QAbstractSocket::SocketError>::of(&QWebSocket::error),
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this, &WebSocketClient::onErrorInternal);
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connect(m_webSocket, &QWebSocket::sslErrors,
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this, &WebSocketClient::onSslErrors);
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m_webSocket->open(QUrl(url));
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return true;
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}
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bool WebSocketClient::connectToTwitchChat(const QString &oauthToken,
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const QString &nickname,
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const QString &channel)
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{
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m_nickname = nickname;
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m_currentChannel = channel;
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m_oauthToken = oauthToken;
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// URL для подключения к Twitch IRC через WebSocket
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QString url = "wss://irc-ws.chat.twitch.tv:443";
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return connectToServer(url);
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}
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void WebSocketClient::onConnectedInternal()
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{
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m_isConnected = true;
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m_pingTimer->start();
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// Аутентификация в Twitch
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authenticate(m_oauthToken, m_nickname);
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emit onConnected();
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}
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void WebSocketClient::onDisconnectedInternal()
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{
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m_isConnected = false;
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m_pingTimer->stop();
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m_channelJoined = false;
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emit onDisconnected();
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}
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void WebSocketClient::send(const QString &data)
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{
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if (m_webSocket && m_isConnected) {
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m_webSocket->sendTextMessage(data);
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} else {
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}
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}
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void WebSocketClient::sendMessage(const QString &message)
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{
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send(message);
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}
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void WebSocketClient::sendIrcCommand(const QString &command, const QString ¶meters)
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{
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QString message = command;
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if (!parameters.isEmpty()) {
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message += " " + parameters;
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}
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message += "\r\n";
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send(message);
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}
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void WebSocketClient::authenticate(const QString &oauthToken, const QString &nickname)
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{
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// PASS команда для аутентификации
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if (!oauthToken.startsWith("oauth:")) {
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sendIrcCommand("PASS", "oauth:" + oauthToken);
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} else {
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sendIrcCommand("PASS", oauthToken);
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}
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Sleep(1000);
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// NICK команда
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sendIrcCommand("NICK", nickname);
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// CAP REQ для получения дополнительных возможностей
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sendIrcCommand("CAP REQ", ":twitch.tv/membership twitch.tv/tags twitch.tv/commands");
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}
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void WebSocketClient::joinChannel(const QString &channel)
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{
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if (m_isConnected) {
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m_channelJoined = true;
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sendIrcCommand("JOIN", "#" + channel.toLower());
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}
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}
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void WebSocketClient::sendChatMessage(const QString &channel, const QString &message)
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{
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if (m_isConnected) {
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sendIrcCommand("PRIVMSG", "#" + channel.toLower() + " :" + message);
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}
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}
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void WebSocketClient::pingServer()
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{
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if (m_isConnected) {
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send("PING :tmi.twitch.tv\r\n");
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}
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}
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void WebSocketClient::onPingTimeout()
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{
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pingServer();
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}
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void WebSocketClient::onTextMessageReceived(const QString &message)
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{
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QStringList lines = message.split("\r\n", Qt::SkipEmptyParts);
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for (const QString &line : lines) {
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if (line.isEmpty()) continue;
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qDebug() << "RAW LINE:" << line;
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// Определяем тип сообщения
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bool isPing = line.startsWith("PING");
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bool isPrivmsg = false;
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bool isUserState = line.contains("USERSTATE");
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bool isRoomState = line.contains("ROOMSTATE");
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bool isUserNotice = line.contains("USERNOTICE");
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bool isJoin = line.contains(" JOIN ");
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bool isNamesList = (line.contains("353") || line.contains("366"));
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bool isCapAck = line.contains("CAP * ACK");
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// Проверяем PRIVMSG отдельно, чтобы избежать ложных срабатываний
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if (line.contains("PRIVMSG", Qt::CaseInsensitive)) {
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// Проверяем структуру PRIVMSG сообщения
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// Должно быть: @теги :префикс PRIVMSG #канал :сообщение
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if (!isUserState && !isRoomState && !isUserNotice) {
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// Проверяем наличие канала и текста сообщения
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if (line.contains(" #") && line.contains(" :")) {
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isPrivmsg = true;
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}
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}
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}
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// Обработка в зависимости от типа
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if (isPing) {
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send("PONG :tmi.twitch.tv\r\n");
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}
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else if (isCapAck) {
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qDebug() << "Capabilities acknowledged";
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}
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else if (isPrivmsg) {
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qDebug() << "PRIVMSG detected (final):" << line;
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emit onNewMessage(line);
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}
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else if (isJoin) {
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qDebug() << "JOIN detected:" << line;
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// emit onUserJoined(line);
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}
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else if (isUserState) {
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qDebug() << "USERSTATE detected:" << line;
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// emit onUserState(line);
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}
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else if (isRoomState) {
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qDebug() << "ROOMSTATE detected:" << line;
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// emit onRoomState(line);
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}
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else if (isUserNotice) {
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qDebug() << "USERNOTICE detected:" << line;
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// emit onUserNotice(line);
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}
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else if (isNamesList) {
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qDebug() << "NAMES list:" << line;
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}
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else if (line.contains("001") && !m_currentChannel.isEmpty()) {
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joinChannel(m_currentChannel);
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}
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else {
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qDebug() << "OTHER message:" << line;
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}
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}
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}
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void WebSocketClient::onErrorInternal(QAbstractSocket::SocketError error)
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{
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QString errorMsg = QString("WebSocket error: %1 - %2")
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.arg(error)
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.arg(m_webSocket ? m_webSocket->errorString() : "Unknown error");
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emit onError(errorMsg);
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}
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void WebSocketClient::onSslErrors(const QList<QSslError> &errors)
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{
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QStringList errorMessages;
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foreach (const QSslError &error, errors) {
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errorMessages.append(error.errorString());
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}
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// В разработке можно игнорировать SSL ошибки, но в продакшене это опасно
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if (m_webSocket) {
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m_webSocket->ignoreSslErrors();
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}
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}
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void WebSocketClient::disconnectFromServer()
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{
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if (m_webSocket && m_isConnected) {
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// Отправляем команду выхода из канала для Twitch
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if (!m_currentChannel.isEmpty()) {
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sendIrcCommand("PART", "#" + m_currentChannel.toLower());
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}
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m_webSocket->close();
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m_isConnected = false;
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m_pingTimer->stop();
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}
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}
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bool WebSocketClient::isConnected() const
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{
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return m_isConnected;
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}
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